What is Terra Dominus?
“The strong will do what they can, and the weak will suffer what they must.”
Thucydides
THIS GAME IS STILL UNDER DEVELOPMENT.
JOIN THE DISCORD
Terra Dominus is:
- A multiplayer turn-based strategy game
- Up to 256 players in a single map
- Deep strategy with minimal grind
- Just a personal project for fun, free and no plans to monetise

Terra Dominus is a free, browser-based, multiplayer turn-based strategy game which remains under active development.
Inspired by the political, economic and strategic conditions of the bronze age, resources and space are limited; but the potential strategies are unlimited.
Up to 256 players can join a single game, conquer others and extract resources by force, rebel from a kingdom, or wander around the map inhabiting other lands without permission… which may get ugly…
How to get started
For detailed information on game mechanics, visit the player guide.
- Browse the game list to find a map with player slots available
- Select a land to claim as your capital
- Make your decisions – decide what to do with your units, land and resources
- Click “END TURN” to complete your turn. If all players end their turn, all decisions will be processed, the outcomes will be calculated and the next turn will start; otherwise, the same will happen if the time runs out
That’s basically it.
Updates
- Resource management update
Some updates after issues were identified which resulted in players accidentally starving their populations to death, and quality of life suggestions to manage all resources.
If you choose, it should hopefully be possible to just stick with defaults and the units will mostly manage themselves.
Food now works more safely:
- Units eat before excess redistribution.
- Same-owner units on the same land share carried food for survival.
- If food is short, it is split proportionally so population losses are consistent.
- Any surplus above carry targets (see below) can still redistribute normally.
Added two unit resource controls:
Request materials for work
This controls what materials a unit is allowed to automatically request and spend for work/tools. If wood, copper, tin, or bronze is unchecked, that unit will not ask distribution for it and will not auto-spend it for production or tools.Carry targets
This sets how much food/material a unit should try to keep after eating. Distribution can fill these targets when resources are available, and it will not take resources below the target unless the unit spends/eats them. - Fog of war implemented, several fixes
Please report any issues after this update, the Discord is probably the best place to do that.
- Fog of war has been implemented, let me know what you think.
- Fisher’s population can now grow while they are on water. It didn’t make any sense that a fishing community would suddenly become sterile when they are working…
- Turn summary emails should be working again.
- Kingdom names and land names are now separate fields. If no Kingdom name is set, it will default to the land name.
- Battle casualties fixed – results were swapped by accident and you would get wiped out when attacking with a superior force! Should be working correctly now.
- “Select all lands in my kingdom” when sending messages was broken, should be working now.
- Unit type change no longer gives magical extra XP.
- Inactive users get notified when they are being skipped.
- Resource transfer dropdown includes unit id/type/name/owner when transferring between units, still need to add this to the land-unit transfer.
- Game-scoped general/message/resource notifications should now display in the normal turn notification view.
- Skip My Turns / Resume Turns added. It looks like crap though, will improve it later.
