What is Terra Dominus?
“The strong will do what they can, and the weak will suffer what they must.”
Thucydides
THIS GAME IS STILL UNDER DEVELOPMENT. It’s pretty broken at the moment, I’m testing things live on the site. Feel free to sign up, join a game and do whatever you like, it probably won’t work properly though.
You can join the Discord to provide any feedback or ask questions:
JOIN THE DISCORD
Terra Dominus is:
- A multiplayer turn-based strategy game
- Up to 256 players in a single map
- Deep strategy with minimal grind
- Just a personal project for fun, free and no plans to monetise

Terra Dominus is a free, browser-based, multiplayer turn-based strategy game which remains under active development.
Inspired by the political, economic and strategic conditions of the bronze age, resources and space are limited; but the potential strategies are unlimited.
Up to 256 players can join a single game, conquer others and extract resources by force, rebel from a kingdom, or wander around the map inhabiting other lands without permission… which may get ugly…
Updates
- A Conqueror tells his storyThe first major multiplayer test concluded at the beginning of August. In my opinion, it proved that the underpinning principle of the entire game was true – that it could be a platform where people play out the same social, political and strategic dynamics that drive cooperation and conflict in the real world. Typically, computer… Read more: A Conqueror tells his story
- Development continuesDevelopment is progressing at the same speed as before. There will be no updates on the live site for a while, however, at least not until the game is a little more presentable. After PROTO (the first truly functional live test), dozens of new design decisions were made, and many bugs and issues identified. Some… Read more: Development continues
- PROTO HAS ENDEDThe first real game with committed players has ended. It was more successful than I had hoped. Thank you to everyone who participated, your feedback has been a huge influence on development and direction. This thing would be far worse without you. The final rank included 5 remaining players: RANK PLAYER GOLD 1. ansik 1,337… Read more: PROTO HAS ENDED
- Big gameplay update in the worksA significant update is in progress, which will have huge affects on gameplay, and will probably bring a lot of bugs along with it. Units will be of broader types – for example, carpenters who will be able to build workshops, horse carts, or ships, depending on what they’re assigned to. When they gain experience,… Read more: Big gameplay update in the works
- Coming soon: Horses!This update should arrive in the next day or two. New unit: Horse Breeder. New resource: Horses. Intercept policies Starvation Combat Included in this update will be a new follow action – you can target any unit and follow them (your own or others), your unit will appear in whatever land the other unit moved… Read more: Coming soon: Horses!
- Friday big updateHere are the changes coming with today’s update. Mostly bug or other issue fixes, message improvements and a few other things. If it’s particularly broken, I will revert to the last version. Otherwise, please continue to let me know in Discord when you find bugs.
- Current to do listHere is a list of things planned to do soon, and a list of other things that are being considered and designed for future updates. Some of these will be done before the next update on the weekend. Let me know in Discord if I forgot something that has been requested. 1) Bugs, Fixes, Improvements… Read more: Current to do list
- The philosophy behind work/combat calculationsIn any enterprise, luck plays a part. Whether starting a business, buying stocks, growing vegetables, building a house, or starting a war, a large part of their fortune lies in unforeseeable events outside their control. Weather, accidents, betrayal, technology which under-performed or failed, a shifting economy… there are countless unknowns. It’s difficult to predict the… Read more: The philosophy behind work/combat calculations
- Fixes and adjustmentsSome of the fixes over the last few days:
- Resource management updateSome updates after issues were identified which resulted in players accidentally starving their populations to death, and quality of life suggestions to manage all resources. If you choose, it should hopefully be possible to just stick with defaults and the units will mostly manage themselves. Food now works more safely: Added two unit resource controls:… Read more: Resource management update
- Fog of war implemented, several fixesPlease report any issues after this update, the Discord is probably the best place to do that.
