Fixes and adjustments

Some of the fixes over the last few days:

  • “Wait” action created so you can queue any number of turns where the unit remains in place and continues doing their job before taking another action
  • Fisher population can now grow while they’re on water
  • Fisher and navy can switch to each other while on water
  • Fog issue not allowing members of the same kingdom to see the same area fixed
  • Added separate military unit population icons to map so it’s easier to identify where armies are building at a glance
  • Text on map chips/icons automatically chooses high contrast text depending on the colour of the background – this stops, for example, white text on light background becoming impossible to read
  • Fixed issue where players could control resources of a deceased unit even though the player had no local units in the same land
  • Adjusted map elements so they’re not obscuring each other when kingdom filter is on
  • Probably several other small things I forgot about