Some updates after issues were identified which resulted in players accidentally starving their populations to death, and quality of life suggestions to manage all resources.
If you choose, it should hopefully be possible to just stick with defaults and the units will mostly manage themselves.
Food now works more safely:
- Units eat before excess redistribution.
- Same-owner units on the same land share carried food for survival.
- If food is short, it is split proportionally so population losses are consistent.
- Any surplus above carry targets (see below) can still redistribute normally.
Added two unit resource controls:
Request materials for work
This controls what materials a unit is allowed to automatically request and spend for work/tools. If wood, copper, tin, or bronze is unchecked, that unit will not ask distribution for it and will not auto-spend it for production or tools.
Carry targets
This sets how much food/material a unit should try to keep after eating. Distribution can fill these targets when resources are available, and it will not take resources below the target unless the unit spends/eats them.
