Here are the changes coming with today’s update. Mostly bug or other issue fixes, message improvements and a few other things.
If it’s particularly broken, I will revert to the last version. Otherwise, please continue to let me know in Discord when you find bugs.
- Deceased unit resources and loot transfer controls are again visible to eligible looters. Looting access applies to players with living units on the land, the land owner, and the land’s king.
- Move options remain visible and are disabled when over capacity, with no refresh needed after inventory updates.
- Message threads default to newest-first with user-selectable sorting (newest, oldest, unread-first). Turn number headings removed.
- Unclaimed land stats are accessible and restricted to trees/farmland series.
- Joining a kingdom now requires explicit vassalage confirmation before queueing.
- Transfers targeting unclaimed land now show the non-retrievable resource warning.
- “Go to capital of this kingdom” is hidden when already viewing that capital.
- Transfer notifications persist on the notifications page and include land, turn, resource, amount, source, and target details.
- Battle notification email details preserve structured line breaks instead of collapsing into a single paragraph.
- Envoys no longer grow in population size.
- Land-view queued attack tooltips now show the target unit instead of the land ID.
- Tin requests are constrained to bronze units only.
- Navy units now share the fisher-style unlimited inventory behaviour while on water.
- Equal metrics now share rank positions in leaderboard display and persistent game scoring.
- Gold victory ranking now counts only gold stored or carried on homeland (capital) lands.
- Farmland/Forest now shows explicit “Tree growth next turn: XX” information.
